list:con-box price>20), and point a pricing rule at it.
Creating a list
Lists have their own button in the Cards toolbar, sitting right next to the bookmark button. It’s the layers icon. Click it to open the Lists popover.
con-box). The slug is what you type when you search the list, and it stays the same even if you rename the list later, so any pricing rule or search you’ve set up keeps working.
Clicking a chip runs a list: search for that list, so the table filters down to just its cards.
Adding cards to a list
There are three ways to put cards on a list, depending on whether you’re working one card at a time or in bulk.From the card detail panel
Open any card’s detail panel and you’ll see a LISTS row. It shows which lists the card is already on as chips, plus a dashed + Add to list button.
Add a whole filtered set at once
When you want a batch of cards on a list, filter your inventory to exactly the set you want, then use Add results to a list in the Cards-tab Export panel (right next to Print QR labels). It acts on the cards currently showing — the same filtered set you’re looking at — so search, game scope, and any status filters all carry through. This is how you’d build a “Sell This Now” list from, say, everything in a set above a price floor: search for it first, then add the results.After a Quick Add publish
When you finish a Quick Add batch and publish it, Hoard offers to drop the cards you just published onto a list — new or existing — and jumps you straight to it. It’s the fastest way to keep a fresh intake batch together without hunting for the cards again afterward.Adding more cards than a list can hold? Lists cap at 1,000 cards each, and you can keep up to 100 lists. A bulk add that would go over the cap adds what fits and tells you how many were left off.
Removing a card and deleting a list
To take one card off a list, open its detail panel, find the list’s chip in the LISTS row, and hover it — an × appears. Click it to remove the card. (On touch screens there’s no hover, so use the + Add to list picker and untick the list instead.) To delete a whole list, searchlist:<slug> until the list is empty, and you’ll find a Delete link in the empty-state message. Deleting a list never touches the cards themselves — it just removes the grouping.
Searching a list
Typelist:<slug> in the search bar to filter to a list’s members — list:con-box, or list:"Con Box" if you’d rather use the name.

list: composes with every other operator, so you can narrow a list down further: list:con-box price>20, list:sell-this-now r:mythic, and so on.
Because lists keep sold and delisted cards, you’ll sometimes want to see what’s left the list. Add is:gone to filter to only the cards that are no longer on hand — delisted, or sold down to zero copies. So list:con-box is:gone is your audit view of what disappeared off the box. By default, gone cards are hidden, so a plain list:con-box shows only what you still have.
For the full set of search operators you can combine with list: and is:gone, see Advanced search.
Pricing a list
A list can drive a pricing rule. Set up a rule whose query islist:<slug> and every card on that list gets priced by the rule — useful for a “sell this now” shelf you want marked down, or a show box you want priced to move.
A list: rule is special in one way: it works without a game scope. Normally a pricing rule needs to be scoped to a single game, but a list is already a specific, bounded set of cards you chose by hand, and a real-world shelf legitimately mixes games — your show box might have Magic, Pokemon, and One Piece in it. So Hoard lets a list:-scoped rule cross games freely.
When you set a list rule to mark cards down (say, half off), the discount applies to each card’s source price and is then run through your price floors, so nothing drops below the minimum you’ve set. It’s “half of the source price, then floored,” not a literal 50% of whatever’s showing.
Membership changes re-price right away. Add a card to a list that has a pricing rule, and it’s repriced immediately — you don’t have to wait for the next sync. Take a card off, and it falls back to your other rules on the spot.